Glade Ubuntu: botón transparente en una imagen de fondo

Glade Ubuntu: botón transparente en una imagen de fondo

Estoy intentando crear una aplicación para Ubuntu. Necesito colocar botones transparentes en ubicaciones específicas de una imagen de fondo en Glade, de modo que la imagen cambie al hacer clic en el botón.

No he podido lograr esto hasta ahora. Mi botón simplemente no aparece en la imagen. Además, tampoco he podido hacer que el botón sea completamente transparente (es decir, es visible cuando se presiona).

Respuesta1

  1. Para la posición fija de los botones, es mejor usar GtkFixedo GtkLayout(con desplazamiento)
  2. Para la transparencia de los botones, para mí funciona como debería. Si no, prueba:
    • Border Relief: Nonepara botón plano
    • Desmarque Focus on Clickpara evitar cualquier resaltado de enfoque

Ejemplo:

<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with glade 3.16.1 -->
<interface>
  <requires lib="gtk+" version="3.10"/>
  <object class="GtkWindow" id="window1">
    <property name="can_focus">False</property>
    <child>
      <object class="GtkLayout" id="layout1">
        <property name="visible">True</property>
        <property name="can_focus">False</property>
        <child>
          <object class="GtkButton" id="button1">
            <property name="label" translatable="yes">button</property>
            <property name="width_request">59</property>
            <property name="height_request">30</property>
            <property name="visible">True</property>
            <property name="can_focus">True</property>
            <property name="receives_default">True</property>
            <property name="opacity">0</property>
          </object>
          <packing>
            <property name="x">87</property>
            <property name="y">64</property>
          </packing>
        </child>
      </object>
    </child>
  </object>
</interface>

Por primera vez, pensé que te referías al fondo de escritorio. Así que simplemente lo dejo porque puede ser útil para otros.

No estoy seguro de qué versión de PyGTK utiliza Quickly en (Ubuntu 13.04). Es mejor usar una opacidad de 0,1 para probar. Glade no ofrece la opción de establecer keep_belowpropiedades.

PyGTK 3

Agregar:

    <property name="opacity">0.0</property>
    <property name="decorated">False</property>

A

builder_example.glade

<?xml version="1.0" encoding="UTF-8"?>
<interface>
  <!-- interface-requires gtk+ 3.0 -->
  <object class="GtkWindow" id="window1">
    <property name="can_focus">False</property>
    <!-- <property name="keep_below">True</property> -->
    <property name="opacity">0.0</property>
    <property name="decorated">False</property>
    <!-- <property name="position">gtk.WIN_POS_CENTER_ALWAYS</property> -->
    <signal name="delete-event" handler="onDeleteWindow" swapped="no"/>
    <child>
      <object class="GtkButton" id="button1">
        <property name="label" translatable="yes">button</property>
        <property name="use_action_appearance">False</property>
        <property name="visible">True</property>
        <property name="can_focus">True</property>
        <property name="receives_default">True</property>
        <property name="use_action_appearance">False</property>
        <signal name="pressed" handler="onButtonPressed" swapped="no"/>
      </object>
    </child>
  </object>
</interface>

He comentado estos, ya que generaron errores (no estoy seguro si hay otra manera en Glade)

    <!-- <property name="keep_below">True</property> -->
    <!-- <property name="position">gtk.WIN_POS_CENTER_ALWAYS</property> -->

Entonces, los agrego al archivo .py para aplicarlos dinámicamente:

window.set_keep_below(True)
window.set_position(Gtk.WindowPosition.CENTER_ALWAYS)

builder_example.py

from gi.repository import Gtk

class Handler:
    def onDeleteWindow(self, *args):
        Gtk.main_quit(*args)

    def onButtonPressed(self, button):
        print("Hello World!")

builder = Gtk.Builder()
builder.add_from_file("builder_example.glade")
builder.connect_signals(Handler())

window = builder.get_object("window1")
window.set_keep_below(True)
window.set_position(Gtk.WindowPosition.CENTER_ALWAYS)
window.show_all()

Gtk.main()

PyGTK 2

Agregar:

        self.window.set_keep_below(True)
        self.window.set_opacity(0.0)
        self.window.set_decorated(False)
        self.window.set_position(gtk.WIN_POS_CENTER_ALWAYS)

ahelloworld.py

#!/usr/bin/env python

# example helloworld.py

import pygtk
pygtk.require('2.0')
import gtk

class HelloWorld:

    # This is a callback function. The data arguments are ignored
    # in this example. More on callbacks below.
    def hello(self, widget, data=None):
        print "Hello World"

    def delete_event(self, widget, event, data=None):
        # If you return FALSE in the "delete_event" signal handler,
        # GTK will emit the "destroy" signal. Returning TRUE means
        # you don't want the window to be destroyed.
        # This is useful for popping up 'are you sure you want to quit?'
        # type dialogs.
        print "delete event occurred"

        # Change FALSE to TRUE and the main window will not be destroyed
        # with a "delete_event".
        return False

    def destroy(self, widget, data=None):
        print "destroy signal occurred"
        gtk.main_quit()

    def __init__(self):
        # create a new window
        self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)

        # Add these
        self.window.set_keep_below(True)
        self.window.set_opacity(0.0)
        self.window.set_decorated(False)
        self.window.set_position(gtk.WIN_POS_CENTER_ALWAYS)

        # When the window is given the "delete_event" signal (this is given
        # by the window manager, usually by the "close" option, or on the
        # titlebar), we ask it to call the delete_event () function
        # as defined above. The data passed to the callback
        # function is NULL and is ignored in the callback function.
        self.window.connect("delete_event", self.delete_event)

        # Here we connect the "destroy" event to a signal handler.
        # This event occurs when we call gtk_widget_destroy() on the window,
        # or if we return FALSE in the "delete_event" callback.
        self.window.connect("destroy", self.destroy)

        # Sets the border width of the window.
        self.window.set_border_width(10)

        # Creates a new button with the label "Hello World".
        self.button = gtk.Button("Hello World")

        # When the button receives the "clicked" signal, it will call the
        # function hello() passing it None as its argument.  The hello()
        # function is defined above.
        self.button.connect("clicked", self.hello, None)

        # This will cause the window to be destroyed by calling
        # gtk_widget_destroy(window) when "clicked".  Again, the destroy
        # signal could come from here, or the window manager.
        self.button.connect_object("clicked", gtk.Widget.destroy, self.window)

        # This packs the button into the window (a GTK container).
        self.window.add(self.button)

        # The final step is to display this newly created widget.
        self.button.show()

        # and the window
        self.window.show()

    def main(self):
        # All PyGTK applications must have a gtk.main(). Control ends here
        # and waits for an event to occur (like a key press or mouse event).
        gtk.main()

# If the program is run directly or passed as an argument to the python
# interpreter then create a HelloWorld instance and show it
if __name__ == "__main__":
    hello = HelloWorld()
    hello.main()

Referencias:

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