
所以我剛剛將 Poliigon 材質插件安裝到 Blender 2.8 Beta 中,當我單擊材質資料夾時,它會將所有紋理顯示為圖片,而不是像我選擇的球體那樣。然後,當我單擊加載材料時,它給我一個我無法破解的錯誤。非常感謝您的幫忙。
由於我需要至少 10 名代表來發布圖像,而且攪拌機不允許我複製和貼上它的錯誤,所以我想我會嘗試總結錯誤。
Traceback (most recent last call):
File: "C:\etc...addons\poliigon-material-converter\poliigon)ops_props.py", line 429, in execute conform uv=pmcs.conform_uv
File: "C:\etc...scripts\modules\ops.py" line 200_call_ret = op_call((self.idname_py(), None, kw)
Runtime Error: Error: Traceback (most recent last call):
File: "C:\etc...addons\polligon-material-converter\poliigon_ops_props.py" line 551, in execute status, material = workflow.build_material_from_set(context,set_path)
File: "C:\etc...addons\polligon-material-converter\poliigon_ops_props.py" line 570, in build_material_from_set self.build_material(contect, files=set_files)
File "C:\etc...addons\poliigon-mateiral-converter\poliigon_converter.py" line 626, in build_material setattr(node,key,value)
AttributeError: 'ShaderNodeTextImage' object has no attribute 'color_space'
location C:\etc...Blender 2.8\blender-2.800-git.(a long hexadecimal)-windows64\2.80\scripts\modules\bpy\ops.py:200\
location: <unknown location>:-1
嗯,打字很有趣。
答案1
如果您仍然不明白,只需更新插件,它應該可以正常工作。