最近有一個很好的答案在如何用TikZ繪製3D六邊形結構?
但我注意到一個小“錯誤”,我似乎無法修復。我刪除了顯示問題的程式碼:
\documentclass{article}
\usepackage{tikz}
\usetikzlibrary{shapes}
\begin{document}
\begin{tikzpicture}
\begin{scope}[%
every node/.style={anchor=west,regular polygon, regular polygon sides=6,draw,inner sep=0.5cm},
transform shape]
\node (A) {A};
\node (B) at (A.corner 1) {B};
\node (C) at (B.corner 5) {C};
\node (D) at (A.corner 5) {D};
\node (E) at (D.corner 5) {E};
\foreach \hex in {A,...,E}
{
\foreach \corn in {1,...,6}
\draw[fill=white] (\hex.corner \corn) circle (2pt);
}
\end{scope}
\end{tikzpicture}
\end{document}
這段程式碼繪製了五個六邊形形狀的節點,但六邊形雖有幾個,但始終是不同的“數量少”,像素“關閉”,如下圖所示:
- 這是哪個值造成的?
- 為什麼「轉變」的強度不同?
- 如何修復它?
答案1
您需要outer sep=0
並且還inner sep
取決於節點內容,並且節點大小會相應變化。相反,您可以使用minimum height/width
密鑰。
\documentclass{article}
\usepackage{tikz}
\usetikzlibrary{shapes}
\begin{document}
\begin{tikzpicture}
\begin{scope}[%
every node/.style={anchor=west,
regular polygon,
regular polygon sides=6,
draw,
minimum width=2cm,
outer sep=0,
},
transform shape]
\node (A) {A};
\node (B) at (A.corner 1) {B};
\node (C) at (B.corner 5) {C};
\node (D) at (A.corner 5) {DECF};
\node (E) at (D.corner 5) {E};
\foreach \hex in {A,...,E}
{
\foreach \corn in {1,...,6}
\draw[fill=white] (\hex.corner \corn) circle (2pt);
}
\end{scope}
\end{tikzpicture}
\end{document}