¿Cómo hacer para que la longitud de un coche que se mueve sobre la pista de una montaña rusa se mantenga sin cambios?

¿Cómo hacer para que la longitud de un coche que se mueve sobre la pista de una montaña rusa se mantenga sin cambios?

Para cualquier curva suave paramétrica arbitraria, ¿cómo puedo hacer que la longitud de un automóvil permanezca sin cambios?

\documentclass[pstricks,border=12pt]{standalone}
\usepackage{pst-plot,pst-node}

\pstVerb
{
    tx@Derive begin
    /EvalVariable { 2 index (t) eq { (1) } { (0) } ifelse 4 -1 roll exch 6 2 roll } def
    end 
}


\def\x{t}
\def\y{2*cos(t)}

\def\xx{Derive(1,\x)}
\def\yy{Derive(1,\y)}
\def\rr{sqrt((\xx)^2+(\yy)^2)}

\def\Nx{-\yy/\rr}
\def\Ny{\xx/\rr}

\def\R{.2}
\def\xP{\x+\R*\Nx}
\def\yP{\y+\R*\Ny}

\begin{document}

\multido{\rx=.0+.3,\ry=.4+.3}{41}{%
\begin{pspicture}[algebraic](-.2,-2.2)(\dimexpr\psPiFour cm+.2cm,2.2)
    \psparametricplot[linecolor=gray,plotpoints=100]{0}{TwoPi 2 mul}{\x|\y}
    \curvepnodes[plotpoints=2]{\rx}{\ry}{\xP|\yP}{P}
    \pspolygon*[linecolor=gray](P0)(P1)([offset=-.5]{P0}P1)([offset=.5]{P1}P0)
    \qdisk(P0){\R}\qdisk(P1){\R}
    \psparametricplot[linecolor=red,linewidth=2pt,plotpoints=100]{0}{\rx}{\xP|\yP}
\end{pspicture}}

\end{document}

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Comentando la solución de Herbert

Es demasiado largo para comentar. La solución de Herbert aparentemente mantiene constante la longitud del segmento de curva delimitado por las ruedas en lugar de la longitud del automóvil. La siguiente animación lo muestra.

\documentclass[pstricks,border=12pt]{standalone}
\usepackage{pstricks-add}

\pstVerb
{
    tx@Derive begin
    /EvalVariable { 2 index (t) eq { (1) } { (0) } ifelse 4 -1 roll exch 6 2 roll } def
    end 
}


\def\x{t}
\def\y{2*cos(t)}

\def\xx{Derive(1,\x)}
\def\yy{Derive(1,\y)}
\def\rr{sqrt((\xx)^2+(\yy)^2)}

\def\Nx{-\yy/\rr}
\def\Ny{\xx/\rr}

\def\R{.2}
\def\xP{\x+\R*\Nx}
\def\yP{\y+\R*\Ny}

\begin{document}

\multido{\iA=1+1,\iB=10+1}{40}{%
\begin{pspicture}[algebraic](-.2,-2.2)(\dimexpr\psPiFour cm+.2cm,2.2)
    \psparametricplot[linecolor=gray,plotpoints=100]{0}{TwoPi 2 mul}{ \x | \y }
    \pscurvepoints[plotpoints=50]{0}{TwoPi 2 mul}{ \xP | \yP }{P}
    \pspolylineticks[ticksize=0 0,metricInitValue=1,Os=1,Ds=.3]{P}{ ds }{1}{50}%
    \pspolygon*[linecolor=gray](PTick\iA)(PTick\iB)([offset=-.05]{PTick\iA}PTick\iB)([offset=.05]{PTick\iB}PTick\iA)
    \qdisk(PTick\iA){\R}\qdisk(PTick\iB){\R}
\end{pspicture}%
}

\end{document}

ingrese la descripción de la imagen aquí

Respuesta1

Ok, aquí tienes :) Este código funciona de manera similar a las respuestas de Asíntota, Metapost y TikZ. Primero se crea un camino paralelo al camino original, la rueda trasera avanza con velocidad constante y la posición de la rueda delantera se calcula como la intersección de un círculo centrado alrededor de la rueda trasera con el camino paralelo.

El código se basa en elpst-intersectpaquete. La parte más grande es necesaria para crear un camino paralelo a otro camino:

\documentclass[pstricks,border=12pt]{standalone}
\usepackage{pst-plot,pst-node,pst-intersect}
\def\x{t}
\def\y{2*cos(t)}

\makeatletter
\pstVerb{ \pst@intersectdict
/ExtrudePath {
  /@myshift exch def
  [ exch
  {
    { aload pop } forall
    4 copy VecSub
    2 copy tx@Dict begin Pyth end dup 3 1 roll div 3 1 roll div exch % normalized
    @myshift VecScale
    -90 matrix rotate dtransform 2 copy 8 -2 roll VecAdd 6 2 roll VecAdd
    [ 5 1 roll ] ArrayToPointArray
    counttomark 1 roll
  } forall ]
} bind def
/CleanupPath {
  [ exch
  5 dict begin
  dup length dup /N exch def 1 gt {
    /i 1 def
    dup 0 get /A exch def
    {
      dup i get /B exch def
      A B IntersectLines pop /tA exch def pop pop
      {
        i N 1 sub eq { exit } if
        /i i 1 add def
        dup i get A exch IntersectLines pop 
        dup 0 get tA 0 get lt { %(skip current line) == 
          /tA exch def /B exch def pop
        } { % (use current line) ==
          pop pop pop /i i 1 sub def exit
        } ifelse
      } loop
      A tA LoadLineIntersectionPoints dup
      [ A 0 get 3 -1 roll ] counttomark 1 roll
      /A [ 3 -1 roll B 1 get ] def
      /i i 1 add def
      i N eq { A counttomark 1 roll exit } if
    } loop 
    pop ]
  } if
  end
} bind def
/GetCurvePointAtLength {
  3 dict begin 
    /l_to exch def
    /L 0 def
    /segm 0 def
    PreparePath [ exch aload pop counttomark -1 2 { 1 roll } for ]
    dup 0 get L 3 -1 roll 
    {
      dup { aload pop } forall
      tx@Dict begin Pyth2 end 
      dup L add /L exch def
      L l_to gt { 4 2 roll pop pop exit } { /segm segm 1 add def pop pop } ifelse
    } forall
    L l_to sub exch div neg 1 add dup segm add 3 1 roll [ exch ] 
    LoadLineIntersectionPoints aload pop 
  end
} bind def
end
}%
\def\psGetCurveCoorAtLength#1#2{%
  \pst@intersectdict
  currentdict /\PIT@name{#1} known not {
    (You haven't defined the curve or path '#1') ==
  } if
  \PIT@name{#1} #2 \pst@number\psxunit\space mul 
  GetCurvePointAtLength 3 -1 roll pop
  \tx@UserCoor
  end
}%
\def\pssaveparallelpath#1#2#3{%
  \pstVerb{ \pst@intersectdict
    /\PIT@name{#1} load PreparePath #3 \pst@number\psxunit mul
    ExtrudePath
    CleanupPath 
    [ exch dup dup length 1 sub get 0 get aload pop /movetype 4 -1 roll
      { 1 get aload pop /linetype } forall counttomark -3 roll ]
    /\PIT@name{#2} exch def
    end }%
}
\def\psGetFrontWheelCoor#1#2#3{%
  \pst@intersectdict
    \PIT@name{#1} /\PIT@name{#2} get #3 \pst@number\psxunit\space mul 
  GetCurvePointAtLength pop pop /t_val exch def
  \PIT@name{#1} /\PIT@name{#2@t} get
  { dup t_val gt { exit }{ pop } ifelse } forall
  \PIT@name{#1} /\PIT@name{#2} get
  PreparePath dup length 1 sub 
  3 -1 roll dup dup
  cvi sub 4 1 roll
  cvi sub get
  PointArrayToArray
  tx@FuncDict begin 2 dict begin
    dup length 2 idiv 1 sub /BezierType exch def /Points exch def GetBezierCoor
  end end end
  \tx@UserCoor
}
\makeatother
\def\Car{%
  \ncline[linestyle=none]{RearWheel}{FrontWheel}
  \ncput[nrot=:U]{\psline[linearc=0.05,fillstyle=solid,fillcolor=red](0,0)(0.5,0)(0.45,0.25)(0.1,0.25)(-0.1,0.4)(-0.45,0.4)(-0.45,0)(0,0)}
  \pscircle[fillstyle=solid, fillcolor=black](FrontWheel){\WheelRadius}
  \pstracecurve[fillstyle=solid,fillcolor=black]{RearWheel}}
\begin{document}

\multido{\r=0+0.45}{95}{%
\def\CarLength{0.4}
\def\WheelRadius{0.2}
\begin{pspicture}[algebraic](-.2,-2.2)(\dimexpr\psPiFour cm+.2cm,2.2)
  \pssavepath[linestyle=none]{A}{\psparametricplot[plotpoints=100]{0}{TwoPi 2 mul}{\x|\y}}
  \pstracecurve[linecolor=gray]{A}
  \pssaveparallelpath{A}{B1}{\WheelRadius}%
  \pssaveparallelpath{A}{B2}{-\WheelRadius}%
  \pssavepath[linestyle=none]{B}{%
    \pstracecurve{B1}
    \psparametricplot[plotpoints=10]{Pi -0.5 mul}{Pi 0.5 mul}{12.56637+0.2*cos(t)|2-0.2*sin(t)}
    \pstracecurve[tstart=99,tstop=0]{B2}
    \psparametricplot[plotpoints=10]{Pi 0.5 mul}{Pi 1.5 mul}{0.2*cos(t)|2-0.2*sin(t)}}%
  \pnode(!\psGetCurveCoorAtLength{B}{\r}){RearWheel}
  \pssavepath[linestyle=none]{RearWheel}{\pscircle(RearWheel){\WheelRadius}}
  \pssavepath[linestyle=none]{CircIsect}{\pscircle(RearWheel){\CarLength}}
  \psintersect[name=I]{B}{CircIsect}
  \pnode(!\psGetFrontWheelCoor{I}{B}{\r}){FrontWheel}
  \Car
\end{pspicture}}
\end{document}

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En su caso, debo mencionar que el código aún no tiene en cuenta todos los devanados de ruta posibles o imposibles :)

Respuesta2

Un poco lento de compilar y un poco inexacto en algunos lugares.

\documentclass[tikz,border=5]{standalone}
\usetikzlibrary{decorations}
\makeatletter
\pgfdeclaredecoration{cart}{start}{
  \state{start}[width=0pt, next state=move,
    persistent precomputation={
      \ifx\pgfdecorationcartdistance\pgfutil@empty%
      \else%
        \pgfmathparse{\pgfdecorationcartdistance/\pgfdecoratedpathlength}%
        \let\pgfdecorationcarttime=\pgfmathresult%
      \fi%
    }]{}
  \state{move}[width=\pgfdecorationcarttime*\pgfdecoratedpathlength,
    next state=pre-calculate]{}
  \state{pre-calculate}[width=1pt, next state=calculate]{
    \pgfcoordinate{cart-start}{\pgfpointorigin}%
  } 
  \state{calculate}[width=1pt, 
    persistent postcomputation={
      \pgfpointdiff{\pgfpointanchor{cart-start}{center}}%
        {\pgfpointanchor{cart-end}{center}}%
      \pgfmathveclen{\the\pgf@x}{\the\pgf@y}%
      \ifdim\pgfmathresult pt>\pgfdecorationcartlength\relax
        \def\pgf@decorate@next@state{final}
      \fi
    }
  ]{ \pgfcoordinate{cart-end}{\pgfpointorigin} }
  \state{final}{%
    \pgftransformreset
    \pgftransformshift{\pgfpointanchor{cart-start}{center}}%
    \pgfmathanglebetweenpoints{\pgfpointanchor{cart-start}{center}}{\pgfpointanchor{cart-end}{center}}%
    \pgftransformrotate{\pgfmathresult}% 
    \path pic [transform shape] {cart};
  }
}
\begin{document}

\pgfkeys{/pgf/decoration/.cd,
  cart length/.store in=\pgfdecorationcartlength,
  cart height/.store in=\pgfdecorationcartheight,
  cart time/.store in=\pgfdecorationcarttime,
  cart distance/.store in=\pgfdecorationcartdistance,
  cart wheel radius/.store in=\pgfdecorationcartwheelradius,
  cart length=0.375cm,
  cart height=0.25cm,
  cart time=0.5,
  cart distance=,
  cart wheel radius=0.0625cm,
}

\tikzset{cart/.pic={
    \fill [gray]  (0cm, \pgfdecorationcartwheelradius) 
      rectangle (\pgfdecorationcartlength, \pgfdecorationcartheight);
    \fill [black] (0cm, \pgfdecorationcartwheelradius)
      circle [radius=\pgfdecorationcartwheelradius];
    \fill [black] (\pgfdecorationcartlength, \pgfdecorationcartwheelradius) 
      circle [radius=\pgfdecorationcartwheelradius];
}}

\foreach \p in {0,...,49}{%
\begin{tikzpicture}
\useasboundingbox (-1, -2) rectangle (6, 3);
  \draw [postaction={decoration={cart, cart time=\p/50}, decorate},
    postaction={decoration={cart, cart time=\p/50, reverse path}, decorate}]
    (0,0) .. controls ++(90:1) and ++(240:2) .. (3,2)
    .. controls ++(60:2) and ++(90:2) .. (5,0) .. controls ++(270:2)
    and ++(270:2) .. cycle;
\end{tikzpicture}
}
\end{document}

ingrese la descripción de la imagen aquí

Respuesta3

Aquí hay una solución asíntota, adaptada de mi respuesta.aquí:

unitsize(5cm);
import graph;
import animation;
real wheelradius = 0.1, wheeldistance = 1.0;

pair torusknot(real t) {
  int p = 3, q=5;
  real r = cos(q*t) + 2;
  return (r*cos(p*t), r*sin(p*t));
}

path loop = graph(torusknot, 0, 2pi, operator..) & cycle;

//Where will a wheel center be when it's tangent to the loop at path time t?
pair wheelcenter(real t) {
  return point(loop, t) + wheelradius*(rotate(90)*dir(loop,t));
}
//This path is for computation, not drawing:
path wheelpath = graph(wheelcenter, 0, length(loop), operator ..) & cycle;


void drawcart(pair trailingwheel, pair leadingwheel = trailingwheel + (wheeldistance, 0)) {
  draw(trailingwheel -- leadingwheel, gray);
  filldraw(circle(c=trailingwheel, r=wheelradius));
  filldraw(circle(c=leadingwheel, r=wheelradius));
}

//t is specified in arclength
void drawcart(real t) {
  pair trailingwheel = arcpoint(wheelpath, t);
  pair estimateleading = arcpoint(wheelpath, t + wheeldistance);
  path samedist = circle(c=trailingwheel, r=wheeldistance);
  pair[] intersections = intersectionpoints(samedist, wheelpath);
  pair leadingwheel = intersections[0];
  for (pair candidate : intersections) {
    if (length(candidate - estimateleading) < length(leadingwheel - estimateleading))
      leadingwheel = candidate;
  }
  drawcart(trailingwheel, leadingwheel);
}


//Draw the loop:                
draw(loop);

animation A;

int n = 200;

real length = arclength(wheelpath);

for (int i = 0; i < n; ++i) {
  save();
  drawcart(i*length/n);
  A.add();
  restore();
}

A.movie(delay=300);

El resultado:

Respuesta4

\documentclass{beamer}
%\url{http://tex.stackexchange.com/q/175874/86}
\usepackage{tikz}
\usetikzlibrary{%
  % Intersections is needed to work out where the front of the car will be
  intersections,%
  % Hobby is just to get a track that doesn't have a ``nice'' function
  hobby,%
  % Calc is to make it easy to draw the car, and to make the clipping path easy to compute
  calc,%
  % Decorations makes it easy to locate the car on the track
  decorations.markings%
}

% Converts the ``beamer@slideinframe'' to a LaTeX counter to make it easier to animate
\makeatletter
\def\c@slideinframe{\beamer@slideinframe}
\makeatother
\begin{document}
% The track appears to be 125mm long, give or take the length of the car, so we animate over that length
\begin{frame}<1-125>
\begin{tikzpicture}
% Set the position of the car dependent on the slide number
\pgfmathsetmacro\xpos{\the\value{slideinframe}}
% Length of the car
\def\clen{10mm}
% Radius of car wheel
\def\crad{5pt}
% We're going to use this path a few times, so we save it for easy restoration.
% This also sets the bounding box and marks the position of the back wheel of the car.
\path[
  use as bounding box,
  use Hobby shortcut,
  save Hobby path={track},
  decoration={
    markings,
    mark=at position {\xpos mm} with {\coordinate (bwheel);}
  },
  decorate
]
([out angle=70]0,0) .. (2,2) .. (4,-2) .. (6,0) .. ([in angle=120]8,-2);
\begin{scope}
% Now we draw the track.
% The actual track is offset from the track path by the radius of the car wheels.
% Since an offset path is unlikely to be a bezier curve, we can't draw it directly.
% So we cheat: we draw a thick path of the right width but clip it against the original path to only draw one side of it.
% Then we overlay with a narrower white path (this is how the ``double'' key works, except that we only want one of the sides not both, hence the clip).
% The clip path consists of the track path and a lower box, large enough to encompass the thickened track.
\clip (8,-2) |- ($(current bounding box.south)+(0,-2*\crad)$) -| (0,0) [restore and use Hobby path={track}{}];
\draw[restore and use Hobby path={track}{disjoint}, name path global=track,line width=2*\crad+1pt];
\end{scope}
\draw[restore and use Hobby path={track}{disjoint}, name path global=track,line width=2*\crad,white];
% This path is a circle of radius the length of the car.
% We use this to intersect with the track path to find out where the front wheel will be.
\path[name path=base] (bwheel) circle[radius=\clen];
% The intersections library gives us one or two intersections.
% We want the front one, so we order the intersections by the track path and then take the last one.
\path [name intersections={of=track and base,total=\carint,sort by=track}]  coordinate (fwheel) at (intersection-\carint);
% We draw the wheels.
\draw (bwheel) circle[radius=5pt] (fwheel) circle[radius=5pt];
% And lastly the car, using the calc library to draw the sides perpendicular to the base.
\draw[fill=white] (bwheel) -- (fwheel) -- ($(fwheel)!15pt!-90:(bwheel)$) -- ($(bwheel)!15pt!90:(fwheel)$) -- cycle ;
\end{tikzpicture}
\end{frame}
\end{document}

Coche TikZ circulando por una pista.

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